It's the last day of the year, and I find myself reflecting on that ultimate U-X question; I've helped make the world more usable, but have I also contributed to make it a better place? Ok, maybe not quite the definition of UX but certainly part of the reason why we do this in the first place?

Designers and creative have a pretty good track...

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peiter-buick Posted by Peiter Buick in ux, articles

Although starting a prototype on a computer is sometimes easier, it’s not the best way to visually problem-solve. When you need to ideate website layouts or mobile applications or to storyboard workflows and context scenarios, sketching is much more efficient. It keeps you from getting caught up in the technology, and instead focuses you on the...

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This is an article that I wrote last year (republished last week) on how our minds interpret a design, and what really makes it good. So many people assume it's just a matter of taste, but there are certain things that can trigger a reaction by our brain. I tied some neurological research on aesthetics to...

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Remember buying a vinyl record or even a CD, ripping off the plastic and having an immediate glimpse into the back-story of the music project… all while holding something in the palm of your hands?

With a move to streaming music and digital downloads, we’ve lost some of the connection and back-story we used to get from vinyl and CD albums. It seems...

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tim-todish Posted by Tim Todish in ipad, ux, mobile, articles, tablet

In your pocket right now is the most powerful “remote control” (as Drew Diskin put it) that has ever existed. It is no ordinary remote control. It can harness everything that all of the previous mass media (television, radio, Internet, etc.) can do. People aren’t using them just for simple entertainment or for phone calls. They have become the hub...

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erik-loehfelm Posted by Erik Loehfelm in design, ux, html5, mobile, blog

Iphone_html-vs-native_1

"How should I deploy my site or application to mobile?" This is a common question we hear from our clients these days. Unfortunately, the answer is not as straightforward as you might think. One key fact overrides almost every conversation in this space: Just because it's smaller, doesn't mean it's easier to produce. In fact, in many cases,...

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erik-loehfelm Posted by Erik Loehfelm in ux, moleskine

We have uncovered a device that is so powerful, so sexy, so portable, so easy to use, that it will change the way UX for mobile is done forever!! Step right up to see this incredible device and behold it's power and simplicity. Ladies and gentlemen I give you... a Moleskine reporter notebook and a Uni-ball Micro pen!

Notebook
OK. It may not be the most...

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espen-tuft Posted by Espen Tuft in ux, blog, mobile apps

We've all been hearing the drumbeat around the popularity of "single purpose" apps as the next great thing. So indulge me a singular focus (excuse the pun) for this post, and let me share some thoughts about the power of multi-purpose.

Multipurpose

Take a look at this photo. How many of us in the US have a sink like this in their home?  The half bath in our...

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tim-todish Posted by Tim Todish in ux, articles

“So, what do you do for a living?”

“I’m a UX developer.”

“You’re a what?”

“I’m a user experience developer…”

“Uh-huh… what’s that?”

I have this conversation just about every time I meet someone. I can’t say I really blame the person on the other end, though; my job title is sort of an ambiguous and buzz-wordy. I often opt to take the easy...

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There is a well-known saying by Benjamin Franklin that states, “In this world nothing can be said to be certain, except death and taxes.” If we take that lens to interaction design, we could say: In design nothing can be said to be certain, except eye candy and following new trends. The screens are changing, but the approach, sadly enough, is not....Read more

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