Navigating Mobile Development Alternatives
Development and technology choices abound in the mobile space. Making the right decision requires tradeoffs and intimate knowledge of the alternatives, fit with strategy and experience.
In a previous post we talked a little about how mobile is increasingly changing business models, customer touch points and opening new doors to strategic opportunities. Mobile devices excel in portability and provide a much more connected and personalized experience to the user. Mobile applications can provide your users with instant access to information, or instant information sharing, anytime, from anywhere that they have a network signal.
Andy Wager, Director of Solution Strategy
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John Stapleton
03.23.11 at 9:30 PM
Hi Andy,
Great article so thank you. A few items might already need some updating.
Seems Adobe Air 2.6 has iOS native speed and it will be launching quartely updates. Does that take away a few cons from the Cross-compiled applications pro/cons list? -
Andrew Trice
03.25.11 at 9:34 AM
Hi John, It’s too early to tell. The current public build of the Flex SDK still doesn’t perform well on iOS devices, even using the AIR 2.6 runtime. Although I’ve seen actionscript-only projects run very well on it. Adobe is also starting to float videos showing Flex on iOS running very well (see here:http://coenraets.org/blog/2011/03/flex-on-the-ipad/ ). However, that toolset must still be internal and not available to the general public. Once this is publicly available and can be proven, then this list may need to be revised, however that would apply only for the Adobe toolsets, not for all cross-compilation or 3rd party tools. Time will tell, and I would certainly be happy to see the Adobe tools become a more viable solution for iOS. With that in mind, I also hope it follows the same SDK for iOS, Android, and BlackBerry so that we don’t end up having to maintain multiple source trees; otherwise, you still end up with maintenance headaches.



